Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SunglassesCap_01.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
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The package includes:
Tactical Sunglasses 01;
Baseball Cap 01;
Optimized Game Ready 3D model for game engines and animation.
Blender 4.5 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Metahuman for UE 5.6-5.7;
Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
Included textures in sizes 4096;
Fbx;
Triangulation model (divided into triangles) for correct export to game engines;
9 color textures;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
Video tutorial;
Tactical Sunglasses Verts 3,228; Tris 6,452;
Baseball Cap Verts 2,332; Tris 4,664;
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Question: Why did all clothing (helmet, pants, armor) become a single mesh after creating a MetaHuman 5.6 character, and how to split it in Blender?
Answer:This is not a mistake of the model author — MetaHuman Creator automatically merges all meshes into one on export.
Solution: export the character to Blender, split the parts, and import back to Unreal.
Full step-by-step tutorial is in my video (link included). https://www.youtube.com/watch?v=9PGSc08T97Y
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The FAQ section contains the main technical questions and answers related to using Metahuman (starting from version 5.6 and beyond).
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Please follow the instructions to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SunglassesCap_01". In this way Outfits\SunglassesCap_01
2) Transfer the file - OA_SunglassesCap_01.mhpkg to the created folder - SunglassesCap_01
3) Transfer the WL (WI_OA_SunglassesCap_01) file to MetaHumanCreator