Davlet - Sci-Fi Pants P01

Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_PS_p1.mhpkg

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.

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Video presentation: https://www.youtube.com/watch?v=uRlBmP77SW4

Please note that the video shows a complete set of Sci-Fi clothing!

The package includes:

  1. SciFi_Pants_p01 (Rigged);

Optimized Game Ready 3D model for game engines and animation.

  1. Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5);

  2. Full compatibility with Metahuman Rigged!

  • Blender 4.5 project with customized materials and Rigs (UE5 Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Included textures in sizes 4096;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • Four color textures of SciFi clothing;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;

  • Video tutorial;

SciFi_Pants_p01 - Verts 7,103; Tris 14,097;

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Metahuman Tutorial for UE 5.6 -https://www.youtube.com/watch?v=KFyQcL1xYEY

(In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)

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Please follow the instructions(for UE 5.6-5.7) to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "SciFi_Pants_P1". In this way Outfits\SciFi_Pants_P1

2) Transfer the file - OA_SciFi_Pants_P1.mhpkg to the created folder - SciFi_Pants_P1

3) Transfer the WL (WI_SciFi_Pants_P1) file to MetaHumanCreator (Watch the video tutorial!)

4)In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.

After generating your MetaHuman:

  • Import the MetaHuman into your UE project.

  • Open the scene with your MetaHuman — clothing will display correctly without changing any materials.