Attention!
Due to Fab store limitations allowing only one .mhpkg file upload, the OA_SciFi_Armor_P05 is located in the Additional files section.
Simply unzip the archive and drag the content into your project manually.
Create a folder called "Outfits" and a subfolder "SciFi_Armor_P05". In this way Outfits\SciFi_Armor_P05
Transfer the file OA_SciFi_Armor_P05.mhpkg into the created folder SciFi_Armor_P05.
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Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Optimized Game Ready 3D model for game engines and animation.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Armor_P03, OA_SciFi_Armor_P05
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine. It consists of a Sci-Fi Helmet, Jacket, Pants, and Sneaker, but they are all one outfit as opposed to separate pieces. However, you can divide the project into parts (Helmet, Pants, etc.) Watch the attached video how to do it!
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Sci-Fi Military Armor Pack 03
Video presentation Pack 03: https://www.youtube.com/watch?v=DB8tmSsNdPA&t=30s
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;
7 color textures of SciFi clothing;
Included textures in sizes 4096;
SciFi_Helmet_P03;
SciFi_ChestArmor_P03;
SciFi_Pants_P03;
SciFi_Sneaker_P03;
Full Pack - Verts 29,582; Tris 58,923;
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Question: Why did all clothing (helmet, pants, armor) become a single mesh after creating a MetaHuman 5.6 character, and how to split it in Blender?
Answer:This is not a mistake of the model author — MetaHuman Creator automatically merges all meshes into one on export.
Solution: export the character to Blender, split the parts, and import back to Unreal.
Full step-by-step tutorial is in my video (link included). https://www.youtube.com/watch?v=9PGSc08T97Y&t=15s
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Sci-Fi Military Armor Pack 05
Video presentation: https://www.youtube.com/watch?v=efTglcYRjkg
Included textures in sizes 4096;
Triangulation model (divided into triangles) for correct export to game engines;
8 color textures of SciFi clothing;
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
SciFi_Helmet_P05;
SciFi_ChestArmor_P05;
SciFi_Pants_P05;
SciFi_Boots_P05;
Full Pack - Verts 24,229; Tris 48,258;
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MetaHuman Body Clipping Protection (Optional)
By default, the base MetaHuman body remains fully visible and no geometry is removed.
When using armor or clothing, it is often necessary for game optimization to remove unnecessary body geometry that is hidden under the armor.
For this purpose, an optional MetaHuman Body Mask is included.
The mask hides the underlying MetaHuman body geometry, leaving only the hands and forearms visible, which helps prevent body clipping through the armor.
Additionally, hiding unnecessary body geometry reduces the rendered polygon count, which is a common optimization technique used in the game industry.
Important note
The mask is not applied by default.
The mask texture T_MetaHuman_Mask is provided separately in a ZIP archive available in the Additional Files section.
Users can apply the mask manually if they want additional clipping protection or character optimization.
A video tutorial is included demonstrating the workflow and final body mesh optimization. https://www.youtube.com/watch?v=SzsWe7DE9Pk
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Please follow the instructions to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "SciFi_Armor_P03". In this way Outfits\SciFi_Armor_P03
2) Transfer the file - OA_SciFi_Armor_P03 to the created folder - SciFi_Armor_P03
3) Transfer the WL (WI_OA_SciFi_Armor_P03) file to MetaHumanCreator