Davlet - Sci Fi Helmet p03

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Helmet_p03.mhpkg

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.

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Video presentation: https://www.youtube.com/watch?v=DB8tmSsNdPA&t=37s

The package includes:

  1. SciFi_Helmet_p03 (Metahuman Rigged);

Optimized Game Ready 3D model for game engines and animation.

  • Blender 4.5 project with customized materials and Rigs (Metahuman Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Metahuman for UE 5.6;

  • Included textures in sizes 4096;

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • 7 color textures of SciFi Helmet;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;

SciFi_Helmet_p03 Verts 5,448; Tris 10,906;

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Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "SciFi_Helmet_P03". In this way Outfits\SciFi_Helmet_P03

2) Transfer the file - OA_SciFi_Helmet_p03 to the created folder - SciFi_Helmet_P03

3) Transfer the WL (WI_OA_SciFi_Helmet_p03) file to MetaHumanCreator