Davlet - Sci Fi Clothing Pack 04

Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Clothing_p02

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine. It consists of a Sci-Fi Helmet, Jacket, Pants, and Sneaker, but they are all one outfit as opposed to separate pieces. However, you can divide the project into parts (Helmet, Pants, etc.) Watch the attached video how to do it!

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Video presentation: https://www.youtube.com/watch?v=QpHNxmM9FUY

  1. SciFi_Helmet_P04;

  2. SciFi_Jacket_P04;

  3. SciFi_Pants_P04;

  4. SciFi_Sneaker_P04;

Optimized Game Ready 3D model for game engines and animation.

  • Blender 4.5 project with customized materials and Rigs (UE5 Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Metahuman for UE 5.6-5.7;

  • Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).

  • Included textures in sizes 4096;

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • 8 color textures of SciFi clothing;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;

  • Video tutorial;

Full Pack - Verts 22,541; Tris 44,909;

SciFi_Helmet_P04 Verts 4,946; Tris 9,888;

SciFi_Jacket_P04 Verts 10,920; Tris 21,727;

SciFi_Pants_P04 Verts 3,929; Tris 7,830;

SciFi_Sneaker_P04 Verts 2,736; Tris 5,464;

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Question: Why did all clothing (helmet, pants, armor) become a single mesh after creating a MetaHuman 5.6 character, and how to split it in Blender?

Answer:This is not a mistake of the model author — MetaHuman Creator automatically merges all meshes into one on export.
Solution: export the character to Blender, split the parts, and import back to Unreal.
Full step-by-step tutorial is in my video (link included). https://www.youtube.com/watch?v=9PGSc08T97Y&t=10s

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The FAQ section contains the main technical questions and answers related to using Metahuman (starting from version 5.6 and beyond).

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Please follow the instructions to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "SciFi_Clothing_P04". In this way Outfits\SciFi_Clothing_P04

2) Transfer the file - OA_SciFi_Clothing_P04 to the created folder - SciFi_Clothing_P04

3) Transfer the WL (WI_OA_SciFi_Clothing_P04) file to MetaHumanCreator