Davlet - Sci-Fi Clothing Pack 01 and 02 Bundle

Attention!


Due to Fab store limitations allowing only one .mhpkg file upload, the Sci-Fi Clothing Pack 01 is located in the Additional files section.

Simply unzip the archive and drag the content into your project manually. Transfer the file OA_SciFi_Clothing_p01.mhpkg into the created folder SciFi_Clothing_p01.

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Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Clothing_p02, OA_SciFi_Clothing_p01.mhpkg

Metahuman Tutorial for Pack 01 UE 5.6 -https://www.youtube.com/watch?v=KFyQcL1xYEY

Metahuman Tutorial for Pack 02 UE 5.6 -https://www.youtube.com/watch?v=BRafHFBq3Fo

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine. It consists of a Sci-Fi Helmet, Jacket, Pants, and Sneaker, but they are all one outfit as opposed to separate pieces. However, you can divide the project into parts (Helmet, Pants, etc.) Watch the attached video how to do it!

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Video presentation Pack 01: https://www.youtube.com/watch?v=uRlBmP77SW4

The package includes:

  1. SciFi_Helmet_p01 (Metahuman Rigged);

  2. SciFi_Jacket_p01 (Metahuman Rigged);

  3. SciFi_Pants_p01 (Metahuman Rigged);

  4. SciFi_Sneaker_p01 (Metahuman Rigged);

Full Pack - Verts 25,368; Tris 50,461;

SciFi_Helmet_p01 Verts 7,950; Tris 15,869;

SciFi_Jacket_p01 Verts 8,941; Tris 17,760;

SciFi_Pants_p01 Verts 7,103; Tris 14,097;

SciFi_Sneaker_p01 Verts 1,374; Tris 2,708;

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Video presentation Pack 02: https://www.youtube.com/watch?v=QsuWRz0Ik-Y

The package 02 includes:

  1. SciFi_Helmet_p02 (Metahuman Rigged);

  2. SciFi_Jacket_p02 (Metahuman Rigged);

  3. SciFi_Pants_p02 (Metahuman Rigged);

  4. SciFi_Sneaker_p02 (Metahuman Rigged);

Full Pack - Verts 36,323; Tris 72,238;

SciFi_Helmet_p01 Verts 8,467; Tris 16,842;

SciFi_Jacket_p01 Verts 8,047; Tris 15,940;

SciFi_Pants_p01 Verts 15,687; Tris 31,268;

SciFi_Sneaker_p01 Verts 2,061; Tris 4,094;

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Question: The clothing in the .mhpkg file is a single mesh, can it be split into parts?Answer: Yes, the clothing comes as a single mesh in .mhpkg, but after creating the MetaHuman, you can split it into parts (like jacket, helmet, pants). To do this, select the mesh in the clothing folder and remove unwanted parts via material slots. The parts were originally separate in Blender, just exported together. Watch the detailed video tutorial on splitting clothing.

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Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "SciFi_Clothing_p02" and "SciFi_Clothing_p01". In this way Outfits\SciFi_Clothing_p02 and SciFi_Clothing_p01

2) Transfer the file - OA_SciFi_Clothing_p02 to the created folder - SciFi_Clothing_p02 and Transfer the file - OA_SciFi_Clothing_p01.mhpkg to the created folder - SciFi_Clothing_p01

3) Transfer the WL (WI_OA_SciFi_Clothing_p02 and p01) file to MetaHumanCreator (Watch the video tutorial!);

4) Important: Normal Maps in MetaHuman Creator vs Unreal Engine

MetaHuman Creator uses OpenGL normal maps (green channel up), while Unreal Engine by default interprets normals as DirectX (green channel down).

To ensure correct display, this asset pack includes two material versions: "WL_" materials – for use inside MetaHuman Creator (correct normal map look).

Regular materials "no WL_" (ML_Jacket_Helmet_p02_c1_Inst, ML_Pants_Sneakers_p02_c1_Inst, ML_Pants_Sneakers_p02_c1_Inst and etc.) – for use in Unreal Engine scenes outside of Creator.

Watch the video tutorial!

After generating MetaHuman character

Once you’ve generated the MetaHuman and imported it to your Unreal project:

Open the scene with your MetaHuman.

Locate clothing assets using WL_ materials.

Replace the material with the non-WL_ version to get correct normal display in-engine (ML_Jacket_Helmet_p02_c1_Inst, ML_Jacket_Helmet_p02_c2_Inst, ML_Pants_Sneakers_p02_c1_Inst and etc.).

Why does it matter?

If you keep using the WL_ material in UE scene, the normals will look inverted (bumps appear as dents).