Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_Gloves_01.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
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Optimized Game Ready 3D model for game engines and animation.
Blender 4.5 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Metahuman for UE 5.6-5.7;
Included textures in sizes 4096;
Fbx;
Triangulation model (divided into triangles) for correct export to game engines;
6 color textures of Gloves ;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
Gloves 01 Verts 8,048; Tris 16,056;
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MetaHuman Clipping Protection
The asset includes a MetaHuman Body Mask that automatically hides the base body hands under the gloves (WI_OA_Gloves_01 → Body Hidden Face Map).
This prevents finger clipping and is a standard practice in the MetaHuman pipeline.
The gloves are adapted for all 4 MetaHuman base body shapes (Body Shape A / B / C / D) and work correctly with parametric bodies without requiring any manual adjustments from the user.
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Please follow the instructions to successfully import the outfit with the correct textures:
1) Create a folder called "Outfits" and a subfolder "Gloves_01". In this way Outfits\Gloves_01
2) Transfer the file - OA_Gloves_01.mhpkg to the created folder - Gloves_01
3) Transfer the WL (WI_OA_Gloves_01) file to MetaHumanCreator