Dave Berg - TinyBugs

Video HERE

Try before you buy demo HERE

Features:

  • Fill world with thousands of bugs crawling on surfaces

  • Shoot Bugs! - set spheretrace start and end to find a bugs and set radius for how accurate the hit needs to be

  • Set objects to attract bugs (+set weight)

  • Set objects to repel bugs (+set weight)

  • Set max home distance

  • Set bug amount of bugs, speed, mesh, scale etc.

  • Remove % of currently available bugs over x period of time

Code Modules:

  • TinyBugs - Blueprint library

Number of Blueprints: 2

BP_Bugs - Creates instanced static meshes (bugs), sets parameters for bugs and updates bugs

BP_BugInputsForDefaultPawn - Showcasing how to shoot and remove bugs (using default pawn)

BP_Widget_Crosshair - Used for aiming with shooting

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms:

  • Windows

Documentation Link: Docs

Example Project: TinyBugs Demo

Note! "Shallows" environment seen in video is not included, only the plugin with bug meshes and showcase levels