Video HERE
Try before you buy demo HERE
Features:
Fill world with thousands of bugs crawling on surfaces
Shoot Bugs! - set spheretrace start and end to find a bugs and set radius for how accurate the hit needs to be
Set objects to attract bugs (+set weight)
Set objects to repel bugs (+set weight)
Set max home distance
Set bug amount of bugs, speed, mesh, scale etc.
Remove % of currently available bugs over x period of time
Code Modules:
TinyBugs - Blueprint library
Number of Blueprints: 2
BP_Bugs - Creates instanced static meshes (bugs), sets parameters for bugs and updates bugs
BP_BugInputsForDefaultPawn - Showcasing how to shoot and remove bugs (using default pawn)
BP_Widget_Crosshair - Used for aiming with shooting
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms:
Windows
Documentation Link: Docs
Example Project: TinyBugs Demo
Note! "Shallows" environment seen in video is not included, only the plugin with bug meshes and showcase levels