Dave Berg - The Dry

Video Here

Packaged Demo Here

Playlist of all my assets HERE

My other assets page HERE

Rigged: Yes

Rigged to Epic or MetaHumans Skeleton: no, but using humanoid skeleton that can be retargeted to ue mannequin

Number of Characters: 1 skeletal mesh

Vertex Counts of Characters: 15677

Animated: Yes

Number of Animations: 8

Animation Types: in-place

Number of Unique Meshes (environment): 17

Nanite Vertex Count:

  • 107 - 359 : 14 meshes

  • 4959 - 18110 : 3 meshes

Collision: generated in engine

LODs:

  • Character mesh : no

  • Environment meshes : Yes 5-6 LODs

Number of Materials: 6 materials (character using 1)

Number of Material Instances: 5

Material functions : 2 (for environment assets)

Number of Textures: 14 (3 used on character)

Texture Resolutions: 1 x 2k and 13 x 4k

Other:

Player Character blueprint

Ai character blueprint

Animation blueprints for characters

Blendspaces for characters

Enhanced input actions

Player demo level

Ai character demo level

Camera shake bp

Camera follow bp

3 niagara systems

Animation blueprints

Supported Development Platforms:

  • Windows: yes

  • Mac: No

Documentation Link: Packaged demo