Video Here
Packaged Demo Here
Playlist of all my assets HERE
My other assets page HERE
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: no, but using humanoid skeleton that can be retargeted to ue mannequin
Number of Characters: 1 skeletal mesh
Vertex Counts of Characters: 15677
Animated: Yes
Number of Animations: 8
Animation Types: in-place
Number of Unique Meshes (environment): 17
Nanite Vertex Count:
107 - 359 : 14 meshes
4959 - 18110 : 3 meshes
Collision: generated in engine
LODs:
Character mesh : no
Environment meshes : Yes 5-6 LODs
Number of Materials: 6 materials (character using 1)
Number of Material Instances: 5
Material functions : 2 (for environment assets)
Number of Textures: 14 (3 used on character)
Texture Resolutions: 1 x 2k and 13 x 4k
Other:
Player Character blueprint
Ai character blueprint
Animation blueprints for characters
Blendspaces for characters
Enhanced input actions
Player demo level
Ai character demo level
Camera shake bp
Camera follow bp
3 niagara systems
Animation blueprints
Supported Development Platforms:
Windows: yes
Mac: No
Documentation Link: Packaged demo