Dave Berg - Neon Street

Street flooded with neon lights.

Video HERE

Playlist of all my assets HERE

My other assets page HERE

Hello all!

It seems the same emissive values do not work in every editor version and therefore the light changes are not seeable.

To edit this you can go to “M_Bulbs” material and make some edits. I have attached an image using unreal 5.4. In the image you can see I..

  1. removed the divide node from material graph
  2. added lerp node before “flicker” lerp
  3. set new lerp node value to 0.001 or 0 to see different results





I am unable to edit BP cables Spline. I have sent you an email but you have not updated this project yet. Please fix the errors in it first.

Hello.. I do have an email from Epic from Jun 8th noting that the product is now updated. Which version is this so I can test it too?

Hello,

I haven’t been able to use the product even once since I purchased it.

When I first contacted you, I was only sent a screenshot showing a possible fix — but that method didn’t work. I contacted support twice, and both times received the same screenshot again, with no proper assistance.

I’ve now tested the product in Unreal Engine 5.3, 5.4, and 5.5. The issue remains unchanged.

Main Issues:

  1. In a newly created level, when I drag in BP_Cables, the spline doesn’t work.
    It just glows white when selected — I can’t modify or interact with it at all.
  2. In the Neon Street level (the one included with the product), everything works fine.
    But if I try to copy that level and paste it into a new one, Unreal Engine crashes immediately.
  3. I’ve tried every workaround I could think of — none of them solved the problem.

To replicate this:

  • Open UE 5.4, create a new blank level, drag in BP_Cables, and try modifying the spline — it won’t respond.
  • Try copying the working Neon Street level into a new map — UE crashes.

I also sent an email asking if this has been fixed, but still no reply.

This has made the product completely unusable, and the lack of support has only made it more frustrating.

Please clarify:

  • Has this issue been officially acknowledged?
  • Is there a working fix or update available?
  • When can a real solution be expected?

Thank you,

Screenshot Version Ue 5.4


Hello and I’m sorry for your continued troubles with the assets.

1.Editing the cables bp:
Youtube

The “Update” bool variable needs to be disabled at start so the end spline point can be moved. To create “drooping” effect the “Update” bool needs to be reset to “True”. I apologize bad naming: the “Update” bool could be better understood with a more descriptive name such as “Droop”.

2.About the “Add instance” node warning in unreal blueprint noting that the node has been changed between unreal versions:

The warning was reported to occur in Unreal 5.4 and I did update that version when it was reported earlier this year and also the newer versions starting from 5.4. The video above was recorded in an Unreal 5.4 project where NeonStreet was added from FAB to ensure the 5.4 update is live and it is. The screenshot “how to fix” was sent to you so you could update the node “add instance” immediately if you did not want to wait the update process to finish.

However since the “add instance” node warning was now reported to occur also in 5.3 I have sent the updated 5.3 file to FAB and it is currently in review and surely will be live very soon.

Hopefully this gets the isues sorted, thank you for your patience.

Unreal 5.3 update also now live.