Demo Video HERE
Project Setup Video HERE
Packaged demo HERE
Documentation HERE
Playlist of all my assets HERE
My other assets page HERE
In Game Editor Tools plugin gives players and developers the ability to build and modify detailed environments directly within the game.
Runtime Terrain Sculpting: Dynamically raise, lower, smooth, flatten, and add noise to a procedural terrain mesh.
Vertex-Based Terrain Painting: Paint multiple texture layers (like grass, rock, and sand) directly onto the terrain.
Advanced Asset Placement: Place, move, rotate, and scale any actor at runtime with a familiar transform gizmo. Supports multi-select, duplication, and local/global transform spaces.
Instanced Foliage Painter: Paint foliage with controls for density, scale, alignment, and more.
Spline-Based Road Tool: Quickly create roads that automatically conform to the terrain, complete with adjustable width, banking, and blended skirts.
Complete Save/Load System: Save and load all terrain modifications, placed assets, foliage, and roads to and from a slot-based system.
Editor-Style Fly Camera: Includes a ready-to-use pawn with smooth, intuitive camera controls for easy navigation.
Camera settings, Camera effects and a camera bookmark system
Weather and lights controls with rain, snow, lightnings, blowing leaves, local fog, birds flying, and volumetric fog.
Add/remove and rise and lower the water surface.
Additional Required plugins with In Game Editor Tools:
ProceduralMeshComponent - EnabledEnhancedInput - Enabled