Dave Berg - Forest Of Spikes

Forest Of Spikes

Video HERE

Playlist of all my assets HERE

My other assets page HERE

Number of Unique Meshes:10

Vertex Count: Using Nanite Unreal 5.6 forward

Collision: Yes, custom

LODs: no

Number of Materials:6

Number of Material Instances:26

Number of Textures:36

Texture Resolutions: (Please list the range of texture resolutions):
4K x 13
2K x 1

1K x 7
15 x textures for hierarchical wind pivots : arbitrary sizes

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Other:


FX

  • Fire

  • Smoke

Levels

  • Demo night

  • Demo day

  • Overview

Blueprints

  • Camera shaker

  • Flickering light

Environment

  • Water material

Congrats on getting featured Dave, your work is inspiring

1 Like

How can I boost performance for my game I have a 3080ti 32gb ram and 3800x ryzen cpu and am only getting a solid 30-40 frames

There is high and low versions of the meshes and scenes. I’d suggest using the lower resolution ones. Also wpo plays very big part performance-vise so when using foliage tool remember to set the world position offset visibility distance to something else than 0 (no wpo culling) or if no animations needed then disconnect the wpo from master material completely. Even when using Nanite the foliage culling distances still matter so decreasin those values helps as well.

I’d say editing the visibility distance or disabling the world position offset animations are the quick fix.