Everythings destroyed and only stormy winds push the dry sand around - type of environment. High and lowpoly meshes with lods to populate the scene, storm-particle fx for atmosphere.
However, I’m trying to render some cinematics from it and there’s something weird going on.
I load up the project (completely fresh), add a new CineCameraActor and a new Level Sequence, animate the camera, and then send to the render queue for rendering. I hit render but it flat out refuses to render my camera. It’s like it always defaults to one of your demo sequence cameras. I can’t figure it out. It’s baffling. Maybe it’s something simple I’m forgetting or not getting?
This is a complete new and fresh project, so nothing except what comes in your project is loaded. I’ve rendered many projects before and never come across this. Do you know what it could be?
Hello and thank you and sorry for your trouble! You need to select the sequence from the level content outliner and disable the “auto play” in it’s details. ..I do not have the project open here at this moment so if my advise is completely bogus then open the level blueprint and disconnect starting and playing the sequence from there.