Crawling, climbing, attacking AI enemy shoot 'em up setup with Niagara system small and flying insects.
Video HERE
Demo HERE
Documentation HERE
Playlist of all my assets HERE
My other assets page HERE
Crawling, climbing, attacking AI enemy shoot 'em up setup with Niagara system small and flying insects.
Video HERE
Demo HERE
Documentation HERE
Playlist of all my assets HERE
My other assets page HERE
The Demo Works well, but in the project, the big bugs get stuck in mid-air.
How do I fix this?
It mught be something with the distance fields or the nav mesh. The big bug characters use them both. Which ue version you are using so I can test it? Did you create a new level or using the demo levels?
I tested it in UE 5.4 and 5.5.
They get stuck when they jump. (I fixed this by destroying the Character Movement Component)
“No Idea how to fix this”
The big insects also do not track the ground properly and do not rotate with the ground slope fast enough, or sometimes not at all.
(post deleted by author)
Here is a little video I made about the GPU Global Distance Field collisions that these niagara systems use for aligning the crawlies on surfaces (Unreal 5.4): VIDEO
The content of the video is:
Everything is set the way it should, but these bugs just don’t want to stick to the surface properly.
Is there a way to make it update more accurately? (even if it costs more system resources)
Sadly the distance field align method is not completely accurate and there is no way around the 4mb distance field data limit. Distance fields are used here since it is the best solution for niagara system and great amounts tracing surfaces. When not aming for swarms of things I have used more complex alignment systems designed to do just that for example Body Monsters and Crawling Monsters.
If you want to try adding a linetrace to the big bug character I made a video doing that: LINK. That adds a little bit control over the alignment.
I know it is a hazzle to change the systems during development but still if you are interested you can contact me via email (found in seller details) and I can get you a copy of one of those not niagara based systems.
Btw your game looks real nice.
I fully understand!
Thank you for the link. I will go through it now and contact you via email soon.
Thanks again for the help, and I just wanted to say that this asset pack is a really good addition to my game, and with a few tweaks, I know it will be exactly what I need!