Hi - I'm using the animator tool (rotators and translators within my scene). In order to do so, I've needed to move objects being animated into the scene strucuire menu. However, when re synch my file from Rhino (i.e. if I've made changes to the source model) it overwites the scene graph to match the hirachy of layers from Rhino and I have to go back and move all the objects again that I wanted animated. Is there a way to stop this happening.
Regards
Russell
Hello ,
Thank you for contacting us regarding this behavior with Direct-Link elements, I believe you need to use create a view in Rhino of only the elements you want to add animators and export them as udatasmith file. Then import that into Twinmotion with the Keep Hierarchy method so you can have each element separated. The other view in Rhino that is used for Direct-Link, which needs to exclude/hide those elements being imported using the udatasmith format so you don't have duplicates.
If you are not able to maintain the animators to those elements coming in from the udatasmith file please contact us so we can better investigate this issue. https://twinmotionhelp.epicgames.com/s/case-community-page
Kind regards,
Vincent B.