DataTable vs UDataAsset for storing large amount of static data

The above answer is absolutely correct. I’ve extensively used both DataAssets and DataTables in both C++ and Blueprints. Using DataTables based on blueprint defined structs is a risky endeavor that can cause your project to have to pretty rough corruption issues.

I prefer DataAssets because of how powerful they can be in combination with these two UCLASS specifiers:

Using DataAssets, you can dynamically change behavior and the available data fields with different subclasses of a UObject:

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