My game is very data driven, i need to store a large amount of data with the same structure, and i’m stuck between using DataTables with structs, or a UDataAsset object. I’m curious what some more experienced developers might have to say. This is 100% static data that will never change at runtime, it will likely have 10k or more rows.
Is there any pros and cons to using each?
Does one type handle schema changes better than the other without data loss?
I wont need to store pointers to any UObjects, just primitive types and structs!
Any input on your experiences with either is appreciated!