Quick bug report with an easy repro-case.
- Create a struct (struct A) which inherits from FTableRowBase, put some variable(s) in it (c++).
- Create another struct (struct B) that inherits from struct A and put some variable(s) in it (c++).
- Open the unreal editor and create a new DataTable asset, and inherit from struct B.
- Add a row and change any of struct A’s variables, then save. It crashes 100% of the time.