Datatable,Movement

I hope you can understand my blueprint, if so you know why my static mesh does not move according to the coordinates of my data table

Thank you :slight_smile:

  • debug the data to see what values we’re actually sending; my bet is that you’re sending incorrect / unexpected values
  • you’re mixing world and relative coordinates, too, for example; without knowing the hierarchies, it’s impossible to tell what’s going on
  • are you sure you want multiply here?
  • I’ve assumed the DT value is valid and this triggers, does it?
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In my message log After I have closed the programme, only this message appears:
Blueprint runtime error: ‘Accessed None tried to read the property Target’. Node: Set Start X-Movement Diagram: EventGraph Function: Execute Ubergraph BP Platform Blueprint: BP_Platform

It means this is a null variable:

image

Creating a variable does not create an actor. You must tell the editor which actor you’d like this variable to refer to. Imagine you had 3 actors, which one do you mean?


Are both, the actor whose script you’re showing and the actor you’d like to move, already in the scene?

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Yes they are both in the scene.

  • flag this variable as:

  • in the scene, select the actor with the script and:

You can indicate which actor instance this variable refers to.

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Now I can finally move the disc with my coordinates thank you very much you have really saved me

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