I’m programming a dialogue-based game, where dialogues take a big part in the gameplay.
How I’ve got to construct the dialogues (not exactly my choice so I’ve got to keep it like this) is:
I have the NPC’s Blueprint wich has a dataTable variable (instance editable):
The dataTable comes from an imported .csv from GoogleDocs:
So every NPC that I put in the editor has a different .csv file with it’s dialogues for the whole game
The problem I’m facing is that I can’t acces the values inside the dataTable, this is the further I could get:
I guess I could now go and trim the string I get… but I highly doubt this is the way to go to do this, I just can’t find the solution anywhere.
Thanks in advance for every tip/sloution.