After installing the plugin and clicking on documentation the instructions says beta 3 for 2023.1 was released almost a month ago (which has export to datasmith feature) but cant find how to download 2023.1. Any instructions or info about this?
TM 2023 Preview is supposed to come out this month, (probably within the next 11 days) so until then it seems like there's no way to import TM into UE 5.1.
I hope the Twinmotion team reads the forum posts.
I blame myself as much as I blame the TM team.
I have two days of work blocked on version 2022.2.3 and I cannot finalize the work in Unreal Engine.
Create hedges along a path, add foliage on almost vertical slopes, extract rendering passes, in short, all these things you can't do with TM. TM is for me only an intermediate software with a very good object library.
Why provide software that cannot be integrated into its usual pipeline!!
Thanks Emre, yes I will find a solution
UE+TM-Content-Pack consumes a lot of space, so I made the mistake of uninstalling them. Yesterday I reinstalled everything and here is what I opted for:
The importer is now absent from the EU. I've notified this issue, by the time it's resolved I'll probably be on another project.In any case, when we want, we find a solution.
It is above all a lot of frustration and waste of time.
(I blame myself as much as I blame the TM team.)
Hello everyone,
To clarify around compatibility for the Datasmith Exporter plugins, you can review our Datasmith Exporter plugin 5.1 compatibility with Twinmotion article. Right now, Twinmotion isn't compatible with the 5.1 versions of these plugins, since these plugins were updated to take advantage of features of Unreal Engine 5.1. Currently Twinmotion 2022.2.3 (the latest version at this time) runs on Unreal Engine 4.27 and is only compatible with Datasmith plugins from version 5.0.3 or earlier (you can download compatible versions from the Twinmotion Plugins and the 5.1 plugins are not listed here to avoid confusion).
We currently are planning to release the Twinmotion 2023.1 Preview 1 version next week, although this may be subject to change. That new version of Twinmotion will utilize Unreal Engine 5, but not 5.1, so we still do not recommend using the 5.1 versions of the Datasmith plugins yet. We will add the 5.1 plugins to the appropriate plugin pages on the Twinmotion website when we update Twinmotion to guarantee compatibility with the new plugins.
I hope that helps.
Best,
Raghib
Здравствуйте, подскажите, пожалуйста, кто делал и знает, как перенести движение машин по дорожке и пешеходов с Twinmotion на Unreal Engine?
Ok, thank you so much for the information. Are you working for twinmotion or is it something you read somewhere, if so can you send a link
Not working for TM (although that would be pretty cool - hello TM team 😄 👋) - I think there has been various posts from TM team about a new version coming out in december. Seeing as the Epic offices will be closed from 19th december, I'n guessing that we'll get a new version within the next 10 or so days. Just a personal guess though, so by no means a promise :)
Hahahah, hope itll work out :) I see, thank you so much for the information and your help.
I believe you can still import into UE 5.0 if that helps?
Yeah, thats why i think this new approach"exporting tm as datasmith" should be a much better way of pipelining the tm ue5 workflow. You have a new version of ue or tm every other month and have a window where the exporter/importer breaks and nothing works. so far it made the workflow very hard but hopefully this new approach should fix it. But you are right, tm is ok, if you use it as a standalone solution but integration so far was really problematic. Hope thisll change with the new approach.
Woaaaw, this is huge news that twinmotion 2023 will run on unreal engine 5. It deserves its own topic :) it will totally dominate the whole archviz scene.
Thank you for answering. clarification appreciated!
Hi ,
Paths are currently not supported by the Datasmith Twinmotion to Unreal Engine exporter, so it is not possible to transfer these at this time. For more details, you can review the Datasmith Twinmotion Content for Unreal Engine (Beta) in Code Plugins page.
Best,
Raghib