Hi,
I’ve been developing a plugin for Unreal engine which converts models into the Datasmith format via the Export SDK provided in the Unreal source code. I’ve successfully enabled it so that the scene is generated and exported when the model file is dragged into the content browser, using a UFactory derived class to overload the behaviour for the file format.
The issue I’m experiencing is that the textures for the model (.rgb files) do not import when I use the Datasmith Importer to bring the data smith scene into the editor. This is only the case when the plugin is active. It says that the texture files cannot be found, despite me checking that they are present and that the paths are indeed correct.
Any ideas what might be causing this?
Thanks in advance.