i’ve been testing the datasmith runtime pipeline in 4.27 the last couple of days and i’m super impressed by the functionality available in the current collaboration template. Direct Link and file loading seem very snappy and stable, even with highly complex CAD source data. Great work @epic!
I am curious though regarding how materials can be handled. Material parameters like color and roughness/glossiness are recognized coming from source apps like rhino, which is great, but I would like to assign custom materials through unreal blueprint. I haven’t yet found a way to achieve that, so i for some of you to point me in the right direction