Hello guys, I have one question. I am working on a big architecture project in UE 5.2 that relies much on the Datasmith plugin (because everything I modeled in 3ds max). Now I am trying to migrate this project to the newest version, the 5.3. The problem is, when I make a copy of the project, and try to open in the new version, a window pops up that says “This project requires ‘DatasmithGLTFImporter’ plugin, which could not be found. Would you like to disable it and continue. If you do, you will no longer be able to open any assets created with it.”
I dont know what to do, I found nothing on the internet how to solve this problem. If anyone knows how to resolve it will be extremely helpful. Thanks
In 5.3 we finished merging all glTF importers into one and there is no more datasmith glTF plugin.
You get the message because your Datasmith glTF plugin was enabled in your 5.2 project. I would go on with the prompt and deactivate the plugin and see if everything works. Most people will have no issues.
If you have imported glTF with Datasmith: almost all assets mesh, materials, etc should work. The datasmith scene asset will not.
Also, if you want to reimport assets/scenes from a glTF model and you have issues then you might have to freshly reimport your glTF files.
Hello mate,
i built the Revit DataSmith exporter plugin from the git source file, but now when i export .udatasmith in Revit and import them in Unreal, the whole room is flipped in the Y axis, and all the normals are also flipped, so I have to go into modeling mode in Unreal and select each geometry and repair the normals.
with the original Revit Datasmith plugin (the one that we install using .msi file), this does not happen and the 3d models go beautifully into Unreal without any flipping or dislocation.
have you ever had this experience?
do you know what i have to do?
I searched inside many CS files in the private folder and edited some parts, but this did not fix.
Newer version of Revit ship with the datasmith plugin embedded in it. It is under the “twinmotion” menu. The source code in github has not been updated since several years now that Revit ship with the plugin.