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Datasmith & Oculus Quest

I’m currently trying to launch a project on the Oculus Quest that was brought into Unreal using Datasmith. As long as the Datasmith plugin is active the project will not export, but simply disabling it doesn’t fix the problem. All of the geometry brought in using Datasmith still references it even after it’s been disabled and once in the game it becomes distorted as the attached pictures shows. Can anyone give me any advice on how to bypass this problem?