Datasmith not packaging UE5

Hi… i export datasmith from revit 2022.
In UE5 works very well.
The problem is when teu to package to Windows to make exe file not work.
Dont made any files.

When i create new project (any template) works fine until i activate the datasmith plugin.

Anyone with this problem?

Thanks

What errors do you get in your log file?
check in Project Folder\Saved\logs?

Hi…
It don´t make any file… in the outoput log appears this

UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/transfer?ncias/MyProject/MyProject.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50337 -project=D:/transfer?ncias/MyProject/MyProject.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/transfer?ncias/MyProject/MyProject.uproject -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -pak -pr
ereqs -archivedirectory=D:/transfer?ncias/exe -nocompile
UATHelper: Packaging (Windows): WARNING: Error while enumerating Visual Studio toolchains
UATHelper: Packaging (Windows): WARNING: Assuming no compilation capability for NET Framework projects.
PackagingResults: Warning: Error while enumerating Visual Studio toolchains
PackagingResults: Warning: Assuming no compilation capability for NET Framework projects.
UATHelper: Packaging (Windows): Log location: C:\Users\bigko\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\transferências\MyProject\MyProject.uproject
UATHelper: Packaging (Windows): MyProject.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled)
UATHelper: Packaging (Windows): ERROR: D:\transferências\MyProject\MyProject.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): (see C:\Users\bigko\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
PackagingResults: Error: D:\transferências\MyProject\MyProject.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): O sistema não conseguiu localizar o caminho especificado.
UATHelper: Packaging (Windows): O sistema não conseguiu localizar o caminho especificado.
LogDerivedDataCache: C:/Users/bigko/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:12.120 and deleted 0 file(s) with total size 0 MiB.

Made a way to work…
Activate datasmith plugin.
Import file with directlink.
Desactivate datasmith plugin
After this UE5 package file with no problems…

I got the same problem! does’it work with directlink?