I’m attempting to understand the Datasmith export process regarding materials.
A scene that contains a hundred materials in my 3D max scene becomes material instances in Unreal, with about 10 parent materials.
I know that the export process approximates the final look when creating instances,
But now I have metal and concrete objects sharing the same parent material.
How can I edit the instance?
lets say i want to add additional masks and value changes to the instance material only.
The only editable node is the parent material, but making changes there would propagate everywhere.
Is there a way to convert the instance to a master material?
Whats the most efficient way of making these changes, or do i need to make a completely new material and re assign each property texture map?