As of UE 4.24.1, I am getting an issue importing CREO files into UE4 via datasmith. Files that previously imported fine are now coming in with each StaticMeshActor as the child of an unused Actor (see comparison picture, ignore the goofy names as its proprietary stuff). This did not happen on 4.23, and I can’t find a setting to change it. Any advice besides this link would be appreciated, as it is no longer a supported page as far as i can tell. Thanks!