Hi, I’m having an issue with datasmith objects being imported sideways. The appear normal in the 1st person view, but when I open the details window, the mesh is rotated by 90deg.
This hasnt been an issue until now, as I’m trying to use the ‘interiorcubemap’ the fake the windows but the cubemap ends up being rotated in the wrong axis.
Is there any way to fix this rotated datasmith mesh? I’ve included a screenshot of the window mesh in the details pane. This is how it imported.
does anybody have a answer to this? It’s really annoying now. I have the full material setup for multiple randomised cubemaps now, but they only display correctly on one side of the mesh
which format are you importing in engine? udatasmith? From which DCC?