When I was use DataSmith import the GLTF model into UE4,
some of the actor such like this one will be lost the static network body,
and the log is import that:
Mesh has primitives with no materials assigned
so it make my model incomplete,
The model was exported from Blender,
This has been worrying me for days,
I hope some brothers can help me quickly,thanks!
And best wishes!
wall.glb (42.0 KB)