I’ve recently been looking into creating archviz scenes from c4d to ue4 as datasmith has now been released.
We are looking at getting scenes working on Ipad, which has been a challenge, making sure our scenes are condensed and optimized before cooking to ipad, alot different to making it for mac.
As the general workflow is saving a cinema4d cineware file and bringing that in to ue4 via datasmith, i seem to get alot of errors when it comes to baking. I’m not quite sure why, but it feels like the datasmith data fails after a while. I cant reproduce the problem anytime i want so i can’t pin point what the problem is. It is really slowing down progress as it fails to cook and deploy due to errors. I shall post a photo of the errors. If you could think of any problems that may cause this. The geometry and materials etc are all still saved in the project. i can edit them etc, but it just won’t deploy 100% of the time.
Log attached, I’ve been building in frontend, i dont get errors building to ipad from the editor, but it doesn’t load anything from the editor because i think there is underlying errors as shown in the log. Its all to do with assets and materials. Although all are still in the project.