Hello. I work with architectural illustrations and have tried to use Unreal since 4.18, but I have not been able to make any deliveries from it. To get any work in my area, I can use maximum two days per still image, and Unreal has been to much to handle in such short time. So I’m hoping for good integration and a quality boost for Twinmotion, which potentially can get me to the finish line faster.
However, typical for my work is the fact that the models change right up to the deadline, and the go-to-another-software-and-fix-it-and-import-again-workflow is not cutting it for me.
I want a live link to a modeller and hope there is possibilities to maybe integrate Blender 101 in the future.
Another thing is scattering/parametric assembly. It is easy to get addicted to iTooSoftwares capabilities, but it should be absolutely doable to recreate most of this functionality with Blueprints. (If you are a genious coder.)
The third thing is a physical sky model to interact with- and make the glorious new, ray traced sun light more realistic.
That’s it. A modeler, advanced scattering/assembly and physical sky. For both Studio and TwinMotion. Not much, eh?