Datasmith Feature Requests

Hello, please upgrade the heightmap import system!

It seems to use 16-bit numbers (65535 values) but GIS data these days is 32-bit (or even 64-bit) precision. 16 bit values just don’t cut it with LiDAR, in my case with 2cm vertical resolution and elevation differences greater than 1200m, this word size is overflown. (FWIW I can import a TIN/mesh no problem, was just hoping to use the landscape system, but not if it means using rasters full of redundant vertex data… at a fraction of the vertical resolution…)

Must admit I’m new to developing with this engine, but Unreal would benefit from linking to GDAL or something so that GeoTIFFs can be imported directly! I found a plugin called terraformpro but how does it get around Unreal’s landscape system’s internal values being 16 bit?