Option to produce a .udatasmithbundle file that doesn’t leave the _Asset folder uncompressed in the same folder you created the .udatasmith file in.
I don’t see why I would ever want duplicates of my source textures cluttering our network share.
Option to produce a .udatasmithbundle file that doesn’t leave the _Asset folder uncompressed in the same folder you created the .udatasmith file in.
I don’t see why I would ever want duplicates of my source textures cluttering our network share.