I’ve got a problem with exporting out of 3dsmax with the datasmith exporter and importing into unreal studio. The meshes export without an problem the first time I open my 3dsmax scene and exporting out of it. But if I export a second time (even with no changes to the scene and meshes) all the meshes are distorted when importing to unreal. The error occurs with overwriting the udatasmith file and with creating a new one. When I save the 3dsmax file and reopen and export again, everything exports right again. But still, just the first time.
Does anyone know how to fix this error?