Datasmith,DataprepでFBXがインポートされない

5.1 and forward, glTF and Obj import will go through interchange framework.
FBX will also move onto interchange framework.

For glTF it is important to use interchange because

  1. the improvement on the import features are added onto the “interchange” import
  2. in 5.3 we removed datasmith glTF import

“そのブループリントの流れのなかでこのダイアログを表示して、そのあとに処理を追加することは可能なのでしょうか。” => I do not understand the translation from google translate.

With Interchange you can do several things:

  1. edit the pipelines to change the default settings. You do not need to change them everytime you open the dialog window
  2. you can make different pipelines stack. Like this you can switch easily between different import settings
  3. You can make some blueprint code to do specific operation on your imported data. This custom blueprint code can access content before and after asset creation
    Something we see in the section " カスタム仕様のパイプラインを作成する" from Unreal Engine で Interchange を使ってアセットをインポートする | Unreal Engine 5.2 ドキュメント

Interchange is new and still changing but basically, the pipeline stack that is going to be selected is based on:

  1. are you importing into content or into level. Import into level needs some extra steps to add actors in the scene
  2. what is the asset type you are importing: texture, material or asset.
  3. what is the file format you are importing. In 5.3 we are going to add feature so that glTF import will be using different settings from FBX/OBJ import.