Hi guys, I am using datasmith 5.5 to import solidworks project into UE5.5. Small test projects are handled OK, only with some small issues where some faces and objects are skipped during the import. But the real project that I actually have to focus on not only require a long wait time for the machine to process tons of objects, but right after everything is processed, and you can see the materials are generated and put in the content folder, that’s when UE just crashes.
I tried 3 ways to import: with Datasmith CAD enabled, directly import my solidworks CAD assembly file; save the CAD as udatasmith file and then import it; and direct link.
During the import process, the log shows some files couldn’t be found, and they are simply skipped. I am OK with that, as long as it gets into UE.
I really like to work with Datasmith, but this happened many times, I don’t know if I can avoid it or I have to give it up because of it.
It crashes after some materials popped up in the folder. My solidworks files are 20Gb. Is that too much? I wish I could ask the engineer to optimize it for me.
Do you know how to merge multiple parts into one part? I looked it up online, it’s super complicated in solidworks. If it’s absolutely necessary, I will merge them in 3dsmax.
Yes, I can confirm that I was using that way to import, when I directly import sldasm file, lots of elements are missing. Crash can happen. I try to import a udatasmith file, but solid works doesn’t save it successful most of the time.
Like I mentioned maybe here or another post that you replied earlier, I tried 3 ways: directly import assembly file into UE, save as udatasmith file from solidworks, and direct link.
So far I only got some success with the first way and third way when dealing with smaller assembly. The second way takes a long time and sometimes it freezes solidworks. And I couldn’t successfully save a udatasmith file after a long wait.
I don’t know anything about the details you mentioned. I didn’t do any advanced operations. I just imported the assembly, that’s all.
Maybe I can be more helpful? Let me know.
If you want to remote in to my computer, that works for me as well.
Thank you , the log still mention interchange, that should not be the case.
For that test too you imported through the Datasmith Import > File Import option?
Can you send a screenshot of the import dialog you get when you import the soliworks file?
It should be Something like that
The import into folder will do an asset import so not spawning actors in your level.
That will also use the Datasmith through Interchange Framework that is not yet stable enough for production. The Datasmith > File Import route is still the recommended way for 5.5 and 5.6.