In the work that I do, I frequently need to export tens of thousands of objects from 3DS Max at once. I had previously been using Unreal 4.23 and this worked fine. I recently updated to 4.26, but the 3DS Datasmith Exporter for 4.26 crashes if I try to export much more than 10k objects at once. To test this, I unistalled the 4.26 exporter, reinstalled the 4.23 exporter, and tried to export the same file. It worked fine. Is there a patch or something that can be done so future versions of the exporter can handle more objects again?