Dataprep Replace StaticMeshActor with Lightsource "Spotlight"

Hi. i have a question about dataprep. I import a architecture file from revit with a big building and some lamps. I will add to every lamp the UE “Spotlight” to make it able lightning after commit.
I can not found a way to do that. The only way i know is to replace the material of the lamp with a lightning material. But in that case the whole ambient around the lamp is lightning. Light has no direction. Is there no way to set the original UE Spotlight at the position from every lamp?