I’m having an issue with my Visual Dataprep Pipeline where the UV’s that I define in Unreal Engine are being reset every time the Dataprep is executed.
Is there a way for Datasmith files to retain overrides through Dataprep, similar to how they retain overrides through direct import? I’m working on an Architectural project that is constantly changing, so re-mapping the textures after every import is unrealistic.
This is the model after UV’s have been defined.
This is the model after it has been re-imported through Dataprep.
Dataprep overides in reimport since you are reapplying a recipe.
Could you put your uv changes as an operation in your dataprep recipe instead?
Wouldn’t that require a unique Dataprep action for each individual actor that needs UV edits? That seems tedious.
Is there any way for a custom Dataprep Blueprint to associate newly imported actors with existing ones and respect their overrides? Datasmith already has this capability with Direct Import.
Hey I’m having the same problem. Did you find a solution for this? I am thinking doing a custom operation would be my best bet, but I dont even know how to edit my UVs yet, lmao