Upon import to Unreal using Dataprep I try to replace StaticMeshActors with a custom Actor that uses ProceduralMeshComponents. I try to use the “Convert Actors” node to do so, but I get error messages when I execute the Dataprep Asset:
“ConvertActorWith … is not in an editor world. The actor will be skipped.”
Minimal Setup in Dataprep:
http://data.raumgleiter.com/SG_UE_TMP/dataprep.png
Event that calls my converter:
http://data.raumgleiter.com/SG_UE_TMP/event.png
The failing part of the converter:
http://data.raumgleiter.com/SG_UE_TMP/replace.png
The error message