If you set a DataLayer in your level to “Activated” , move some actors in-game (gameplay)
Unload the DataLayer in your level (by setting it to Unloaded)
Then later reload the DataLayer by activating it again
Those actors will remain moved. Is this intended? In 5.1.1 this is not how this worked. Unloading them effectively reset them. And I was relying on this behavior for a collection system in my game.