Datalayer Runtime Bug, Assets still Activated and Loaded even Runtime is set on Unloaded

Reference ID

6f4c9f33-473f-1c5d-f343-1098cd9053d2

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

The Runtime function “Unloaded” in Datalayers isn’t working properly since 2 Days. If I start the Session all Datalayer Assets are Activated instantly and no matter what I do but new Datalayers are not controllable in Sequences.

Steps to Reproduce

Creating a New Datalayer, Adding some Fortnite Props as example. Set up the Datalayer Type to Runtime, initially Loaded and Visible off and Runtime option on Unloaded. Then start a Session and the Assets will still be Loaded and Activated.

Expected Result

Usually the Assets arent Loaded and Visible

Observed Result

The Runtime function “Unloaded” in Datalayers isn’t working properly since 2 Days. If I start the Session all Datalayer Assets are Activated instantly and no matter what I do but new Datalayers are not controllable in Sequences.

Platform(s)

windows