So the fracture editor has a really great tool for baking out a map that is just a gradient showing how far the particular texel is from the surface. It’s awesome, love it, big fan.
I’ve been trying to work through Dataflow and I see that it has a variety of nodes for this task including ones for generating UVs, baking textures, and assigning materials… but for the life of me I cannot manage to figure out how they are intended to be used. Ideally, what I want to do is:
- Unwrap the interior faces (I think I’ve managed to do this)
- Assign a material to the interior faces (I’ve been able to do this)
- Bake a distance texture to the UV set (haven’t been able to get this to work)
- Assign said texture as the texture parameter of said material (this doesn’t seem to be possible? There’s an experimental texture replace node but i can’t get it to work)
This is the setup I’ve cobbled together:
Any help would be appreciated