Dataflow: Baking and using baked textures?

So the fracture editor has a really great tool for baking out a map that is just a gradient showing how far the particular texel is from the surface. It’s awesome, love it, big fan.

I’ve been trying to work through Dataflow and I see that it has a variety of nodes for this task including ones for generating UVs, baking textures, and assigning materials… but for the life of me I cannot manage to figure out how they are intended to be used. Ideally, what I want to do is:

  1. Unwrap the interior faces (I think I’ve managed to do this)
  2. Assign a material to the interior faces (I’ve been able to do this)
  3. Bake a distance texture to the UV set (haven’t been able to get this to work)
  4. Assign said texture as the texture parameter of said material (this doesn’t seem to be possible? There’s an experimental texture replace node but i can’t get it to work)

This is the setup I’ve cobbled together:

Any help would be appreciated