Hi again -- I have an additional question: how does Unreal manage the UObjects for the loaded assets? Is there something that explicitly keeps them and their related content “rooted” to avoid their being garbage collected during validation?
Thanks!
Hi again -- I have an additional question: how does Unreal manage the UObjects for the loaded assets? Is there something that explicitly keeps them and their related content “rooted” to avoid their being garbage collected during validation?
Thanks!