Greetings everyone.
I’m learning Unreal, And i thought about making a word game, Which as proven to be a little more Complicated than i expected. (More likely i’m just very bad at understanding. I’m still learning a lot of things.) In Short, I want to create a grid of randomised Letters than can be dragged into another Box for the player to Form a Word.
I Have the Grid, It’s not ‘Working’ Right now but has previously, I’ve just been tinkering and it’s broken again, Currently i can just randomise the letters spawned using an Array. My Main question comes from Data Tables, I’ve struggled on these for a few days, Mostly digesting on how i can actually make it communicate how i want? I have a data table with thousands of words, Structured like this.
Say i had the Letters to make the Word ‘Car’ And i dragged them in.
How would i be able to tell the Letters formed that it actually matches whats in the Data Table?
Previously i thought maybe finding a way to assign each letter a Number to itself, (1-25) And then having it read from there as a string, So for example, Car would be ‘3118’ (C-3, A-1, R-13) And finding some way to link it back to the Data Table, But truthfully im just a little confused on how to make it all talk to eachother. Or where to even start with it after a lot of tinkering.
Currently i’ve been trying to append things like this? I’m just a little lost on How to create a Way to talk between eachother and i think the answers simple, I’m either over complicating it, Or severly missing the mark, And any help would be appreciated.
Blueprint in the Player Character, Though i should likely put this in the UI widget right?
This is it taken apart, Mostly because Currently i was hitting some Infinite loops and getting nowhere.
Many Thanks, And apologies if i’ve explained this poorly. Any help is appreciated.


