Data Table transform rotation input problem

Hello, I have a problem when inputting transform rotation data in DataTable in UE5. Everytime I change the Y rotation to 180 in the row editor and push enter, the rotation on display became x180,y0,z0. The number shown on the table editor tab is quaternion I guess, How to input x0,y180,z180?

I’m pretty sure it’s a bug…

You could store it as 3 floats.

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Thank you for the reply. Yeah for now I store the transform as Vector3.

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