Is there a limit to the amount of rows one can add to a data table?
I’m trying to save and work with around 40,000 data points/items in-editor only (UE5.1) for an editor tooling feature. Data tables seem like the obvious choice to store this amount of data. My other idea is to build a custom Data Asset in C++, but then I’d have to deal with 40k Data Asset files in the editor (ie. one for each datapoint).
Thanks!
I can safely assume that unreal will not like to display 40k of data in the interface. maybe you can look at solutions of interacting with a database instead of using the default tools.
or maybe it will work?
Yeah, I figure the editor can’t handle that many assets in the content browser. So datatables seems like a good option. I just can’t find any documentation about how many rows it can hold. I did a test with 1000 rows - slows down everything but it seems to hold. Not sure about 40k though.