I am using a data table to drive material color for a few static mesh items inside of a blueprint. Each static mesh has a corresponding item name and I can get it to work… but it just feels wrong. Does anyone know a better way to achieve the same outcome?
This is the sequence I am using… it feels wrong but I am still learning Unreal.
Thanks for the reply. Do I need to adjust my Data Table to utilize this loop functionality or did I miss something/mess something up in the blueprint? Or do I need to rename the static mesh somehow to match?