Anyone actually knows how to define Maps and Sets in Blueprint Scripting? Is it actually possible, or is it C++ only? I really can’t seem to find any documentation on this other than the C++ TMap data structure.
Sorry if the question has already been answered, but since maps and sets are words used extensively for other meanings, it’s really hard to pinpoint any information concerning this.
Well, I am at a complete loss. I’ve updated to 4.14, and there are no such options in the details panel. The only option I have is to make it an array! Do I need to change anything in the settings? Or is there a special hotkey to make the options appear?